|
Wasteland Ghost
��������� ���� ����������
������: ������, ������ �����������: ���. 2002
�����: 2251 ���������
|
No. You must kill it.
|
����������: 11:00 - 16 ����., 2005
|
|
Sethik
Member �����������: ����. 2005
�����: 1 ���������
|
Where the hell can I find that cooking pot that auntie wants? I've searched everywhere.
|
����������: 10:23 - 18 ����., 2005
|
|
Wasteland Ghost
��������� ���� ����������
������: ������, ������ �����������: ���. 2002
�����: 2251 ���������
|
In Arroyo. Look carefully.
|
����������: 6:42 - 20 ����., 2005
|
|
Slygar
Member �����������: ����. 2006
�����: 1 ���������
|
Greetings, oh great TeamX people! Sorry if this isnt the right place for this post, but I'm not sure where else to put it. What I am wondering is if there is any way to add the Encounter Booster mod to New Visions. While I love NV, I find Fallout 2 to be hardly worth playing with the almost total lack of encounters I get without the Booster - due to high pc speed. Is there any chance these mods could be merged and released as a final version..? Thanks for your time, and a great mod!
|
����������: 4:17 - 11 ���., 2006
|
|
Spy
�������
������: ��� ��� �����... �����������: ��� 2005
�����: 374 ���������
|
Slygar, First of all thank thou and welcome Concerning the question: I`m not sure if it has been implemented yet, but if it has not, there will be quite a timespan before the next release because the 1.2 one is already completed and being tested now. I`m either not sure if these modes are compatible. (if they are there will be no problems) So I suggest you to wait a reply of somewhat technically aligned member . Bye.
----- ������, ����� ���-�� ���� ������� ������ - ������ ���.
|
����������: 10:48 - 11 ���., 2006
|
|
Alchemist
���������
������: �������-17 �����������: ���. 2004
�����: 298 ���������
|
2Slygar: Forget about Encounter Booster mod. First of all it's indeed incompatible with the most of the other mods, including New Vision. The second bad thing is that the Booster uses a dirty hack of the event frequency table. I'd suggest to use Worldmap Patcher instead. Or to run the game in the emulated environment with adjustable virtual machine perfomance. -- Removed erronous sentence --
----- /// What'ya be sain'? Vault 100+? We need nothing o'that!
|
����������: 15:52 - 11 ���., 2006 | ����������: Alchemist - 7:49 - 12 ���., 2006
|
|
Wasteland Ghost
��������� ���� ����������
������: ������, ������ �����������: ���. 2002
�����: 2251 ���������
|
Worldmap Patcher does work with the NV.
|
����������: 18:47 - 11 ���., 2006
|
|
Dodger
������������ �����������: ���� 2003
�����: 21 ���������
|
yo peeps im back, had to disappear for a while as real life got me in its clutches but now im back in the fray and im here to stay this time. havent had the chance to try out your new release yet but im absolutely looking forward to it as i know you guys are the best, until FMF or MR beats you to it that is
|
����������: 21:26 - 17 ���., 2006
|
|
Perceptron
���������
������: Ivanovo �����������: ��� 2003
�����: 502 ���������
|
>...until FMF or MR beats you to it that is ha-ha! :)
|
����������: 6:56 - 18 ���., 2006
|
|
Wasteland Ghost
��������� ���� ����������
������: ������, ������ �����������: ���. 2002
�����: 2251 ���������
|
No off-topic, please .
|
����������: 21:42 - 18 ���., 2006
|
|
|