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����� TeamX » English Forum » Mistake while implementing MrFixit. (Game and mapper crash.)

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Sirren
Member

������: Turin, Italy
�����������: ����. 2005

�����: 11 ���������

Hi again...
What I did a couple of days ago: I unpaked the tool, put the .ssl, .msg and pcx folder in place. Then I registered the .ssls using FSE. Registration went fine for all the non registered ones, but a couple also displayed a mistake message, something like: Couldn't find a given file, registration succesfull. I compiled the scripts and tested in game: everything was working fine.

The problem now: Mrfixit is still working fine, but I'm unable to open artemple and a couple of my other maps. This crashes the mapper. If I run the game artemple is loaded correctly, but if I attack my critters after my first strike the game crashes. I put  in place my backuped files again, and the problem desappeared.
I'm using MrFix v 1.1 English and I haven't tinkered with "recipes" yet. Please, what I did wrong?



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I have Teflon brains: nothing sticks.

����������: 17:17 - 9 ���., 2005
Wasteland Ghost
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������: ������, ������
�����������: ���. 2002

�����: 2251 ���������

Don't use FSE .

Why .ssl? You need .int! Do you want to integrate MrFixit to some mod with different obj_dude.int?

����������: 9:47 - 10 ���., 2005
Sirren
Member

������: Turin, Italy
�����������: ����. 2005

�����: 11 ���������

Hi, Wasteland Ghost.
I mean I put MrFixit .SSLs in the same folder where my own are. After that I compiled them. And no, I'm using the original obj_dude .int, I simply overwrote it with the one provided with your tool.
Why can't I use FSE?  O.k., The readme says to use the original BIS stuff, but last time I tried (some 6 months ago) the tools were too complex for me... Keep in mind this is my first mod and I have to learn things "on the run". Are there compatibility issues?
Bye, and have a nice weekend.

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I have Teflon brains: nothing sticks.

����������: 12:59 - 10 ���., 2005
Wasteland Ghost
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������: ������, ������
�����������: ���. 2002

�����: 2251 ���������

If you are using original obj_dude.int do not compile anything!

����������: 14:18 - 10 ���., 2005
 

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