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����� TeamX » English Forum » FRM file format - New discovery! (Offeset 0x0006 = Attack Frame)

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WildQwerty
Member

������: New Zealand
�����������: ���. 2004

�����: 16 ���������

Hi guys,

Thanks for the great resources. Hopefully I have just found out something that may be helpful to you.

I have recently made some new critter FRMs and found that when they attacked another critter they would 'hit' them before the animation was actually on the frame that shoulf 'hit' the other critter.
I have found that the Offset 0x0006 actaully control which frame is the one that 'hits' the enemy critter. By changing this value you can set when you want to atttack the enemy critter. I think this value starts at 0 for the first frame and so on.

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wild_qwerty@mutantsrising.com

����������: 14:05 - 1 ����, 2004
Anchorite
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�����������: ���. 2003

�����: 283 ���������

The original name of this field is "Action Frame". You may find this name at MAPPER2.EXE because it contain lot of DEBUG info.

����������: 23:52 - 2 ����, 2004
 

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