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����� TeamX » English Forum » questions about circles in fallout2 mod (I am chinese ,maybe my english is not good )

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xisailuo
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�����������: ���. 2004

�����: 19 ���������

I need some npc do some actions such as fall & stand constantly,but I can not accomplish it in my scripts:

#include "..\headers\define.h"

#include "..\headers\command.h"



procedure start;
procedure old_pickup_p_proc;
procedure node001;
procedure node002;




procedure start begin
call node001;

end

procedure old_pickup_p_proc begin
end

procedure node001 begin �
� � �
� � � � � � �reg_anim_clear(self_obj);
�reg_anim_begin();
reg_anim_animate(self_obj,ANIM_fall_front_sf � �,-1);
reg_anim_animate(self_obj,ANIM_prone_to_standing ,-1);
reg_anim_end();


call node002;

�end


procedure node002 begin �
call node001;
end





I can not find any help in CHINESE forum,please help me!
can you give be some examples?

(Edited by xisailuo at 13:05 - 17 Aug., 2004)

����������: 12:45 - 17 ���., 2004
izuk3n
Deleted

�����������: N/A

�����: N/A ���������

i have some ideas why your code doesnt work, but not sure about them.

may be you could use this script instead?

#include ""..\headers\define.h" "
#include ""..\headers\command.h" "

procedure start begin
end

procedure critter_p_proc begin
�if anim_busy(self_obj)==false then
�begin
� �reg_anim_clear(self_obj);
� �reg_anim_begin();
� �reg_anim_animate(self_obj,ANIM_fall_front_sf � �,-1);
� �reg_anim_animate(self_obj,ANIM_prone_to_standing ,-1);
� �reg_anim_end();
�end
end

it works...

(��������������(�) izuk3n - 16:58 - 17 ���., 2004)

����������: 16:58 - 17 ���., 2004
xisailuo
������������

�����������: ���. 2004

�����: 19 ���������

thank you very much!!!

(Edited by xisailuo at 17:59 - 17 Aug., 2004)

����������: 17:56 - 17 ���., 2004
 

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