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Mario Dweller
Member
������: Prague, CZ �����������: ���. 2004
�����: 22 ���������
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Is some rule for LVARS ? Some of them begin from 4 #define LVAR_Herebefore (4) #define LVAR_Hostile (5) and some of them begin from 0 My script works when #define LVAR_Talked_Before (8) but don't work when #define LVAR_Talked_Before (3) and in SCRIPTS.LST for example hcGrd2.int ; Bank Guard 2 in Broken Hills # local_vars=13 and in SSL #define LVAR_Herebefore (4) #define LVAR_Hostile (5) #define LVAR_Personal_Enemy (6) #define LVAR_Warned (7) #define LVAR_Gun (8) #define LVAR_Troublemaker (9) So why 13 ? :\
----- Drink nuka-cola !
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����������: 21:15 - 9 ���., 2004
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Wasteland Ghost
��������� ���� ����������
������: ������, ������ �����������: ���. 2002
�����: 2251 ���������
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See MODREACT.H for more information: #define LVAR_reaction (0) // Holds reaction number value. #define LVAR_reaction_level (1) // Holds reaction level: BAD, NEUTRAL, GOOD. #define LVAR_got_reaction (2) // Makes sure to modify reaction only once. #define LVAR_base_reaction (3) These vars are used to calculate and hold critter reaction level.
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����������: 10:50 - 10 ���., 2004
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Mario Dweller
Member
������: Prague, CZ �����������: ���. 2004
�����: 22 ���������
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Thanx
----- Drink nuka-cola !
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����������: 21:58 - 11 ���., 2004
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