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DjUnique
Member

������: Kouvola, Finland
�����������: ���� 2005

�����: 2 ���������

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Quote: from Andrej on 11:11 - 28 June, 2005

#define GVAR_TOWN_REP                    (GVAR_TOWN_REP_ARROYO)            



The error is simply that you defined the town rep var as GVAR_TOWN_REP instead of TOWN_REP_VAR

����������: 13:15 - 28 ����, 2005
Mynah
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�����������: ���. 2004

�����: 469 ���������

Oh, yes. I have inattentively read through :(
I'm agree with previous post.

and... sorry 4 my bad english :)

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Scio me nihil scire

����������: 13:29 - 28 ����, 2005
Andrej
Member

������: Srbija
�����������: ���� 2005

�����: 12 ���������

Compiling file: "luciano.ssl"
Starting preprocessor
Precompilation successful!
Compiling preprocessor output:"temp.i"
Compiler encountered following error:
------------------------------------------------

TEMP.I(9758): Error! Undefined symbol TOWN_REP_VAR
FSE info --> Compiler reports unknown command or character.
"Please check whenever you have mistyped function or procedure name or not declared all variables."

------------------------------------------------
Compilation cannot complete due to critical error

This is ridiculous. And when i press Show Errors whatever line in script my mouse was on,thats the error line.I think that its not the problem in TOWNREPGVAR.


(Addition of 13:42 - 28 June, 2005.)


No DJ unique,i writed TOWN_REP_VAR in script but i didnt write it correctly here.

����������: 13:40 - 28 ����, 2005
Mynah
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������: �����
�����������: ���. 2004

�����: 469 ���������

Wooh... Copy&paste this code in to FSE and then compile. It will be work correctly. And please, study scripts language before try to modding fallout.

Update: code removed. so big post no needed now.

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Scio me nihil scire

����������: 13:59 - 28 ����, 2005 | ����������: Mynah - 16:28 - 28 ����, 2005
Andrej
Member

������: Srbija
�����������: ���� 2005

�����: 12 ���������

Nice code,Mynah. Sadly,It doesnt work either
I copied it and still the same error.
Do u know where to find good tutorials for scripting?

����������: 14:15 - 28 ����, 2005
Mynah
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������: �����
�����������: ���. 2004

�����: 469 ���������

May be this code doesn't work because FMF Dialogue tool doesn't edit header files automaticaly. I don't use this program and can't know.
Many tutorials you can find here.

Oh... i'm sure, in my text so much errors, but i hope, you will understand my bad english :(

PS: Code which i pasted here work correctly. It was tested.

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Scio me nihil scire

����������: 14:26 - 28 ����, 2005 | ����������: Mynah - 16:31 - 28 ����, 2005
Andrej
Member

������: Srbija
�����������: ���� 2005

�����: 12 ���������

Your english is not bad.
It doesnt work for me i assure you.
Do u use FSe for making dialogues?

����������: 14:34 - 28 ����, 2005
Mynah
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�����������: ���. 2004

�����: 469 ���������

For making dialogues i use my brain, hands and notepad :) It's habit.
IMHO, for beginner in fallout modding FMF Dialogue Tool - best program, but you must know fallout script language for use it.

and... it's all offtop. sorry 4 moderators.

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Scio me nihil scire

����������: 14:42 - 28 ����, 2005 | ����������: Mynah - 16:49 - 28 ����, 2005
Andrej
Member

������: Srbija
�����������: ���� 2005

�����: 12 ���������

dobro.

thx for url Mynah

[very confussed]


(Addition of 15:25 - 28 June, 2005.)


BTW which compiler/script editor is easiest and best for use for beginners?

that tutorial for scripting isnt telling how to do something,its only about setting it to work propertly and some facts.

����������: 15:12 - 28 ����, 2005
Mynah
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������: �����
�����������: ���. 2004

�����: 469 ���������

Recomended programs for beginners(it's just IMHO):

FSE 1.5 (don't use version 2... this version doesn't complete and have many bugs)
FMF Dialogue Tool

Read so many documents on this page as u can. (Especially "Guide to Fallout Modding")

And will B ready to many-many-many trubls. Modding fallout is hard business.

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Scio me nihil scire

����������: 15:36 - 28 ����, 2005 | ����������: Mynah - 18:04 - 28 ����, 2005
 

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